Key Takeaways
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- The Halo MMO game Titan, developed by Ensemble Studios in 2008, was canceled due to Microsofts business priorities, specifically Xbox boss Don Mattricks bonus tied to the companys earnings over three years.
- Titan was set to delve into the worlds of Forerunners, Covenant, and Flood, offering a richer Halo universe experience.
- The cancellation of Titan led to Ensemble Studios eventual shutdown and the loss of an estimated $1 billion in potential revenue.
- This incident highlights the challenging balance between artistic vision and business-driven decisions in the gaming industry.
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Cancelled Halo MMO Titan: Three-Year Development Threatens Xbox Boss’ Bonus
In 2008, Ensemble Studios began developing Titan, a massive Halo-based MMO set long before the events of the main series. According to Sandy Petersen, a developer on the project, Titan would have explored the worlds of the Forerunners, Covenant, and Flood. However, Xbox boss Don Mattrick canceled Titan because its projected three-and-a-half-year development time would prevent him from receiving a bonus tied to Microsoft’s earnings over the next three years. Ensemble Studios was later shut down, and Titan was scrapped. Estimates suggested the game could have generated around $1 billion. Ultimately, business priorities took precedence over the development team’s vision.
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