Street Fighter 6 Crushes Previous Game’s Sales

Key Takeaways

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  • Street Fighter 6 has set a rapid sales record, selling nearly twice as fast as its predecessor, Street Fighter 5.
  • By June 2025, the game had reached 5.8 million copies sold, with over half a million sales in just three months from the release of the Nintendo Switch 2 version.
  • Sales surged significantly between April and September 2025, indicating a strong interest in the game during this period.
  • The high sales figures indicate a positive market reception for Street Fighter 6, suggesting it has been well-received by gamers worldwide.

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Street Fighter 6 Sets Rapid Sales Record, Outpacing Predecessor by Nearly Double in Two Years

Capcom’s latest sales figures reveal that Street Fighter 6 is rapidly approaching a new sales record. By June 2025, the game had reached 5 million copies sold, and between April and September 2025, sales surged to 1.1 million units—a figure boosted by the release of the Nintendo Switch 2 version during that period, which included over half a million sales between July and September alone. An additional 500,000 units sold in the following three months brought the total to nearly 6 million. Having sold 5.8 million units just over two years after its June 2023 release, Street Fighter 6 is selling nearly twice as fast as Street Fighter 5, which took four years to reach 4 million copies. These sales figures confirm Street Fighter 6’s strong market reception.

In Case You Missed It

In recent gaming news, Amazon has pulled the plug on new development for its hit MMORPG New World, Ahmed Hassan reports in his latest piece for Players for Life Amazon Halts New World Development Following Cuts in Games Division. Published just yesterday, the article reveals how this decision is tied to company-wide restructuring and layoffs that affect not only New World but also an untitled MMO project based on Lord of the Rings. While servers will stay open until 2026 with prior notice, Amazon plans to offer free remaining content as they refocus on other strategic projects like a new Tomb Raider partnership.

Meanwhile, in the world of Capcom’s Monster Hunter series, we couldn’t help but notice the recent sales slump of Monster Hunter Wilds. Diving deeper into Marcus Thompson’s insightful analysis “New Monster Hunter Fails to Engage Players” New Monster Hunter Fails to Engage Players, we discovered that Wilds’ performance has taken a nosedive compared to its predecessor, Rise. Check out his in-depth look at the game’s sales figures and Capcom’s efforts to revive player interest here.

In a surprising turn of events, Nintendo recently found themselves on the receiving end of a patent rejection. Carlos Mendoza delves into this unexpected twist in his latest post, “Patent Rejected: Even Nintendo Is Not Invincible” Patent Rejected: Even Nintendo Is Not Invincible. Published on October 30th, Mendoza explores how Japan’s Patent Office rejected Nintendo’s application for certain aspects of PocketPair’s Palworld game. Discover the reasons behind this decision and Nintendo’s next steps by checking out this insightful article.


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