Resident Evil a Massive Success for Capcom

Key Takeaways

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  • Resident Evil series saw significant sales in Q3 2025, selling nearly 2.6 million units across various games.
  • Top performers included Resident Evil Village, Resident Evil 4 remake, Resident Evil 7, and both remakes of Resident Evil 2 and Resident Evil 3.
  • Lifetime sales for some titles have surpassed impressive numbers, such as Resident Evil 2 remake (16.342 million units), Resident Evil 7 (15.936 million units), and Resident Evil Village (12.872 million units).
  • The ongoing success of both recent remakes and established titles indicates the Resident Evil franchise remains popular among gamers.

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Resident Evil Series Earns Massive Q3 Sales with 2.6M Units Moved, Highlighting Ongoing Success

Capcom’s latest sales report reveals the Resident Evil series continues its strong performance, moving nearly 2.6 million units between July and September 2025. Key performers that quarter included: Resident Evil Village: over 640,000 copies sold Resident Evil 4 remake: over 554,000 copies sold Resident Evil 7: 500,000 copies sold Resident Evil 2 remake: approximately 450,000 copies sold Resident Evil 3 remake: approximately 400,000 copies sold This consistent quarterly performance contributes to impressive lifetime sales: Resident Evil 2 remake (2019): 16.342 million units Resident Evil 7 (2017): 15.936 million units Resident Evil Village (2021): 12.872 million units Resident Evil 4 remake (2023): 11.182 million units Resident Evil 3 remake (2020): 10.603 million units The figures highlight the ongoing success of both recent remakes and established titles in the Resident Evil franchise.

In Case You Missed It

In our relentless quest to bring you the latest happenings in the gaming world, we’ve recently discovered Marcus Thompson’s timely analysis of Monster Hunter Wilds’ sales slump since its release (“New Monster Hunter Fails to Engage Players”, published October 29th). With numbers that speak louder than words, Thompson paints a vivid picture of Capcom’s struggle to reignite player interest in Wilds compared to its predecessors like Rise. If you’re curious about what’s gone wrong with one of gaming’s biggest franchises, check it out here New Monster Hunter Fails to Engage Players. Meanwhile, Carlos Mendoza shines a light on Nintendo’s recent patent rejection by Japan’s Patent Office in “Patent Rejected: Even Nintendo Is Not Invincible” (published October 30th). Join us as we explore the intricacies of intellectual property law and its intersection with our favorite pastime – click here to read more about this unexpected twist Patent Rejected: Even Nintendo Is Not Invincible. Lastly, Sophie Laurent’s insightful analysis reveals that Street Fighter 6 has reached a staggering 5.8 million units sold in just 27 months, nearly twice as fast as its predecessor (“Street Fighter 6 Crushes Previous Game’s Sales”, published October 30th). Dive in to explore the secrets behind this impressive sales milestone here Street Fighter 6 Crushes Previous Game’s Sales.


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