Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- Monster Hunter Wilds experienced disappointing sales, falling significantly short of expectations compared to Monster Hunter World in 2018.
- Sales for Wilds were less than half the previous quarter, with only around 637,000 units sold between April and September, out of nearly 11 million total.
- Capcoms efforts to boost sales for Wilds were largely ineffective compared to the success of the later released Monster Hunter Rise.
- Despite a lower price point, Monster Hunter Rise has already sold over 254,000 units this quarter and more than 643,000 for the entire fiscal year. This significant difference in sales between Wilds and Rise highlights challenges Capcom faces with its latest titles.
Monster Hunter Wilds Sales Struggle Compared to Successful Rise
Capcom has struggled with disappointing sales of Monster Hunter Wilds, falling short of expectations after the success of Monster Hunter World in 2018. Between July and September of last year, sales reached approximately 160,000 units, less than half the roughly 477,000 units sold in the previous quarter. Wilds sold only about 637,000 units between April and September out of its nearly 11 million total. Despite Capcom’s efforts to boost sales, these proved largely ineffective. In contrast, Rise, released later, has already sold over 254,000 units this quarter alone and more than 643,000 for the entire fiscal year—despite Wilds being offered at a lower price. The significant difference in sales between Wilds and Rise underscores the challenges Capcom faces with its latest title.
In Case You Missed It
While you’re here, let’s embark on another captivating journey! First, immerse yourself in the enchanting 54-track album from Marcus Thompson’s recent post, “Soundtrack of Towa and the Guardians of the Sacred Tree Now Available on Top Music Streaming Platforms” (2025-10-18), composed by Hitoshi Sakimoto. Experience this mesmerizing musical accompaniment to Towa’s epic quest across major streaming platforms, and enjoy an exclusive speedpainting video featuring one of the game’s talented artists. Then, as we wrap up our discussion on this week’s streaming highlights, don’t miss Bruno Pferd’s latest post, “Netflix: This Week’s Releases Featuring Cult Films and a Highly Anticipated New Release,” published on October 20th. Dive into his rundown of cult classics like “The Blair Witch Project” and “American Psycho,” plus the much-lauded thriller “A House of Dynamite” starring Rebecca Ferguson. And finally, for a fascinating twist in gaming history, check out Marcus Thompson’s post, “The Almost Realized Matrix Game by Hideo Kojima,” published on October 27, 2025. This insightful article delves into the untold story of how Konami’s focus on Metal Gear Solid 2 led them to pass on a groundbreaking collaboration between Hideo Kojima and The Wachowski sisters for a Matrix video game.
| Specification | |
|---|---|
| Official Name | Groove Coaster: Initial Initial Echo Ego |
| Brief Summary | undefined |
| Genre | Music |
| Play Modes | Single player |