Nintendo’s Greatest Mobile Success Isn’t Super Mario

Key Takeaways

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  • Fire Emblem Heroes is Nintendos most successful mobile game, generating nearly $1.2 billion since its launch in 2017.
  • Japan contributes the majority of Nintendos mobile revenue, despite most downloads happening in the United States.
  • Nintendo has adjusted its mobile game portfolio, with some games being discontinued or transitioning from free-to-play models to premium ones.
  • Fire Emblem Heroes plays a critical role in Nintendos overall mobile earnings, significantly outperforming other titles such as Super Mario Run and Animal Crossing: Pocket Camp.

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Fire Emblem Heroes Stands Out in Nintendo’s Mobile Earnings Landscape

Nintendo’s mobile strategy has yielded mixed results, with Fire Emblem Heroes emerging as a surprisingly dominant revenue generator. This stands in contrast to common expectations that titles like Super Mario or Animal Crossing would lead mobile earnings. While Nintendo launched Fire Emblem: Shadows for iOS and Android, the title has garnered limited attention and significantly lower earnings compared to its predecessor, Fire Emblem Heroes. This aligns with Nintendo’s history of adjusting its mobile game portfolio; the company has discontinued several mobile games or shifted their monetization, such as Animal Crossing: Pocket Camp transitioning from a free-to-play model to a premium one. Since its launch in February 2017, Fire Emblem Heroes has earned $1,193,400,000. This amount represents nearly $1.2 billion of Nintendo’s total $2.2 billion in mobile earnings, demonstrating its significant contribution to the company’s overall mobile revenue. Although most downloads of Nintendo’s mobile games occur in the United States, Japan accounts for the majority of the company’s mobile revenue. Below is a detailed breakdown of Nintendo’s mobile game earnings and their respective launch dates: Fire Emblem Heroes (February 2017): $1,193,400,000 Mario Kart Tour (September 2019): $365,600,000 Animal Crossing: Pocket Camp (October 2017): $349,800,000

Critical Role of Fire Emblem Heroes in Nintendo’s Mobile Revenue Highlights

Dragalia Lost (September 2018): $167,100,000 Super Mario Run (September 2016): $96,600,000 Pikmin Bloom (October 2021): $84,800,000 Dr. Mario World (July 2019): $13,800,000 Miitomo (March 2016): $3,700,000 Fire Emblem: Shadows (September 2025): $200,000 This data underscores the critical role Fire Emblem Heroes plays in Nintendo’s overall mobile revenue.

In Case You Missed It

For those who are fans of gripping narratives and stealth gameplay, there’s exciting news that might just make your day: Bruno Pferd published a blog post on October 16th titled “Animation by Creator of John Wick Gets Season 2 on Netflix,” which delves into the highly anticipated second season of Splinter Cell: Deathwatch. This animated series, crafted by Sun Creature Studio and inspired by the world of Sam Fisher, is set to bring more thrilling espionage action to your screens. Dive into the details and reactions surrounding this long-awaited release at Animation by Creator of John Wick Gets Season 2 on Netflix! In a poignant reminder of the impact one creator can have on an entire genre, Tomonobu Itagaki, the visionary behind classics like Ninja Gaiden and Dead or Alive, has left us at the age of 58. Carlos Mendoza’s deeply reflective piece (published October 16, 2025) delves into Itagaki’s remarkable career and his enduring influence on close-combat gaming. From his groundbreaking work to his heartfelt farewell message, this article is a must-read for anyone who has ever been captivated by the thrill of Ninja Gaiden Black or admired the bold spirit of Itagaki’s creations. Ninja Gaiden Creator Tomonobu Itagaki Passes Away at 58. For those of you who are avid Battlefield 6 players, make sure to check out Bruno Pferd’s latest post titled “Changes in Battlefield 6 to Transform Conquest Mode” published on October 16th. In this insightful piece, Bruno delves into the recent adjustments made by Battlefield Studios to enhance the Conquest mode gameplay experience. These changes include a reduction in initial ticket counts tailored specifically for each map, aiming to create more dynamic and engaging matches. While these updates have sparked some debate within the community, they represent just one aspect of the ongoing efforts to refine the game post-release. Don’t miss out on all the details by heading over to Changes in Battlefield 6 to Transform Conquest Mode.

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