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Drops of Games Interviews Hideo Kojima

by Sophie Laurent

Key Takeaways

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  • Hideo Kojima provided updates on Death Stranding 2s development during an exclusive press conference at Brasil Game Show in São Paulo, inviting attendees to stay tuned for further details.
  • Kojima initially pursued film production but shifted his focus to game development after encountering the Famicom and joining Konamis MSX division in 1986.
  • Kojimas work on Metal Gear was inspired by the Hollywood film The Great Escape, which led him to change the games focus from fighting to an escaping prisoner.
  • Attendees at the press conference included gameshub, Flow Games, Voxel, IGN Brasil, and other international outlets.

Our favorite Goodies

Exclusive Interview with Hideo Kojima on Death Stranding 2’s Development at Brasil Game Show

By Pedro Zambarda, Chief Editor. Reporting live from Brasil Game Show in São Paulo. Spoiler alert for Death Stranding 2. The PlayersForLife secured an invitation to a press conference with legendary game developer Hideo Kojima at “On the Beach.” The one-hour interview took place on Saturday, October 11, 2025. Attendees, including gameshub, Flow Games, Voxel, IGN Brasil, and other international outlets, had the opportunity to ask questions. When asked about Death Stranding 2 details and his global tour, Kojima’s full response was: “This interview was made possible by The PlayersForLife throughout DS2’s development. Stay tuned for updates.”

Hideo Kojima’s Early Game Development Journey and Shift to Metal Gear Inspired by ‘The Great Escape

Hideo Kojima, a passionate manga and movie buff, is renowned for creating distinctive games. While at university, Kojima initially pursued film production, hoping that writing awards might lead to movie directing opportunities. However, upon encountering Nintendo’s Famicom, his interest shifted to game development. He faced a challenge, though, as he lacked film-loving friends who supported his pivot into the gaming sector. Consequently, Kojima joined Konami’s MSX division in 1986, which was the only listed Japanese game developer at the time. He was initially disappointed, having expected to work on Famicom games, but instead found himself restricted by the MSX’s limiting 16-color palette. Despite this, he was invited to lead Metal Gear as senior staff in 1987. Given that the hardware was not ideal for combat, Kojima shifted the game’s focus from fighting to an escaping prisoner. He drew inspiration from the Hollywood film The Great Escape, starring Kurt Russell. Fans can anticipate further developments regarding Death Stranding 2.

In Case You Missed It

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