Key Takeaways
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- Microsofts gaming division is planning to use Epic Games Unreal Engine for developing future Age of Empires titles.
- A candidate with expertise in Unreal Engine is being sought to manage development teams and oversee coding tasks for the series.
- The potential engine transition for Age of Empires follows Microsofts move to shift the Halo franchise to Unreal Engine, indicating a broader strategy to standardize on a single game engine across studios.
- Candidates must have a deep understanding of Unreals key features, experience optimizing Unreal games, and prior involvement with both shipped Unreal titles and RTS games.
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Unreal Engine Set for Future Age of Empires Titles Development at Microsoft
Microsoft’s gaming division is signaling an intent to adopt Epic Games’ Unreal Engine for developing future Age of Empires titles, according to a recent job posting. The posting seeks a candidate with Unreal Engine expertise to manage development teams and oversee coding tasks, with the objective of maintaining the series as a beloved real-time strategy (RTS) franchise. Required skills include a deep understanding of Unreal’s key features across all production phases, experience optimizing Unreal games, and prior involvement with both shipped Unreal titles and RTS games. This potential engine transition for Age of Empires follows Microsoft’s decision to move the Halo franchise to Unreal Engine. The move suggests a broader strategy to streamline development across its studios by standardizing on a single game engine.
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Official Name | Age of Empires |
Brief Summary | Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age empire. To ensure victory, the player must gather resources in order to pay for new units, buildings and more advanced technologies. Resources must also be preserved, as no new resources become available as the game progresses, meaning if you cut a tree down, the tree will not grow back. Twelve civilizations are available, each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game. A major component of the game is the advancement through four ages. These are the Stone Age (Mesolithic/Paleolithic), Tool Age (Neolithic/Chalcolithic), Bronze Age and Iron Age. Advancement between ages is researched at the Town Center and each advancement brings the player new technologies, weapons, and units.
Age of Empires (AoE) is a history-based real-time strategy video game developed by Ensemble Studios and published by Microsoft. The game uses the Genie, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages (the Stone, Tool, Bronze, and Iron Ages), gaining access to new and improved units with each advance. |
Platforms | PC (Microsoft Windows), Mac |
Released | October 15, 1997 |
Genre | Strategy |
Play Modes | Single player, Multiplayer |
Content Rating | T |
Languages | English |
Genre | Ensemble Studios |
Genre | Microsoft, MacSoft Games |
Ratings | 84/100 (649 reviews) |
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