Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- The Silent Hill series introduced many mechanics commonly associated with Soulslikes before the genre was popularized, according to Motoi Okamoto, the producer of the Silent Hill series at Konami.
- Key mechanics like stamina bars and dodge systems in games like Silent Hill 3 and 4 predate their inclusion in Soulslikes.
- Okamoto believes the label Soulslike can be misleading, as it suggests these mechanics are exclusive to that genre.
- The Silent Hill series should be recognized as action-horror games rather than just being classified as Soulslikes, according to Okamoto.
Silent Hill Series Mechanics Preceded ‘Soulslike’ Games, Says Producer Motoi Okamoto
Motoi Okamoto, the producer of the Silent Hill series at Konami, isn’t a fan of people linking his games to “Soulslikes.” He considers this connection misleading, arguing that many core mechanics often attributed to Soulslikes were already established in earlier Silent Hill titles. In an interview with IGN, later reported by Eurogamer, Okamoto stated that the “Soulslike” label can be confusing. He noted players often identify a game as a “Soulslike” based on features like a stamina bar or dodging. However, he clarified that many of these elements were present in classic Silent Hill games long before. For instance, Silent Hill 4 featured an attack-charging bar, similar to a focus meter, and Silent Hill 3 included a stamina bar. Okamoto asserted that these mechanics are not new or exclusive to Soulslikes; they have been integral to horror games for a considerable period. While the presence of such elements might lead to a “Soulslike” classification, he emphasized that the Silent Hill series should be recognized as action-horror games.
In Case You Missed It
Exciting news for all Free Fire enthusiasts! Jonathan Dubinski delves into the latest update from Garena in his post “Garena Unveils New Features and Hybrid Format for Series B Return in FFWS BR” (published on 2025-08-25). The article outlines the return of Series B after a three-year break, featuring an innovative hybrid format designed to boost opportunities for both new and established players. With detailed insights into registration dates and prize details, this post is a must-read for anyone eager to stay ahead in the Free Fire world. Check it out Garena Unveils New Features and Hybrid Format for Series B Return in FFWS BR! If you’re a fan of the Silent Hill series and interested in what goes into developing its newest installment, don’t miss Ahmed Hassan’s insightful piece from August 25th. In it, Motoi Okamoto, the producer behind Silent Hill F, discusses his thoughts on categorizing the game as “Soulslike” and why he believes this label might be misleading. With a release date set for September 25th, there’s plenty to unpack in terms of its unique features and influences. Check out the full article here Silent Hill F Producer Criticizes ‘Soulslike’ Excess in Labeling for an engaging read on this upcoming horror title. If you’re a fan of the classic survival horror games like Resident Evil and Silent Hill, you’ll definitely want to check out “Old-School Resident Evil Fan? This Game is for You, Try it for Free!” by Jonathan Dubinski (August 25, 2025). In this post, he explores the enduring influence of these iconic titles and introduces Heartworm, a new indie game that pays homage to them. With its haunting atmosphere and critical resource management, Heartworm offers an unforgettable survival horror experience available for free on Steam through a demo. Dive in and see why it’s earned over 249 “Very Positive” reviews! Old-School Resident Evil Fan? This Game is for You, Try it for Free!
Specification | |
---|---|
Official Name | Silent Hill: Origins |
Brief Summary | Silent Hill: Origins takes place several years before the events of the first game. Travis Grady, a trucker who suffers from visions that are somehow familiar to him, is running late for a delivery one night. He decides to make up for lost time by taking a detour through Silent Hill on his way to Brahms. On the outskirts of Silent Hill, a cloaked figure darts into the road in front of him. Travis slams on the brakes and exits his truck to check on their condition, without know where he is putting himself.
Silent Hill: Origins is the fifth installment in the Silent Hill survival horror series, and a prequel to the original game. As in the previous entries, the player move back and forth between nightmare and real versions of the town, gathering items used to solve puzzles and open up new areas. Monsters of various types provide obstacles and, in series tradition, are mostly disturbingly twisted versions of humanity. The main character can fight with his bare fists or use melee weapons. Unlike previous games in the series, melee weapons break after a time. There are also one-shot items that can be thrown and several guns. There is no HUD, but the edge of the screen turns red when the protagonist is near death. |
Platforms | PlayStation 2, PlayStation Portable |
Released | November 6, 2007 |
Genre | Puzzle, Adventure |
Play Modes | Single player |
Content Rating | 18 |
Languages | English, Polish |
Genre | Climax LA |
Genre | Konami Digital Entertainment |
Ratings | 77/100 (119 reviews) |