Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- AI-generated voiceovers for characters in video games can cause controversy, as seen with Lara Crofts new lines in Tomb Raider IVVI Remastered.
- French voice actors are actively campaigning against studios that use AI to recreate their voices without permission, especially for training AI models.
- Direct communication and collaboration between studios and original voice actors is crucial to avoid such controversies.
- The incident has led to fan backlash, including petitions demanding an apology and the removal of AI-generated content, as well as calls for a boycott against AI integration in Tomb Raider remasters.
AI Use in Tomb Raider IVVI Remastered Sparks Controversy Over Actor’s Voice Replacement
Aspyr Media’s use of AI to generate new lines for Lara Croft in Tomb Raider IVVI Remastered has sparked controversy. French voice actress Françoise Cadol, Lara Croft’s long-time voice, was neither informed nor involved in their creation. The fan account InfinityTombRaider highlighted that these AI-generated additions were produced without Cadol’s knowledge or participation. Paul Douglas, co-creator of Tomb Raider, publicly deemed the practice “not cool” on social media. This incident directly relates to an ongoing struggle by French voice actors. They are actively campaigning against studios that use AI to recreate their voices without permission, particularly for training AI models. Aspyr Media has not yet issued a statement regarding the matter. In response, French voice actors launched the #TouchePasMaVF (“Don’t Touch My French Version”) campaign, aimed at protecting their profession and art from AI-driven voice appropriation. Critics argue that Aspyr should have engaged directly with Cadol rather than using AI. The fan backlash has manifested in various actions, including petitions demanding an apology and the removal of the AI-generated content, along with calls for a boycott against AI integration in the Tomb Raider remaster.
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Official Name | Tomb Raider: The Angel of Darkness |
Brief Summary | A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run. Pursued by the police, she follows the Alchemist into a dark world of blood, betrayal and vengeance where it is up to her to defeat this unholy alliance, and stop them from unleashing their incredible powers on the world.
Tomb Raider: The Angel of Darkness is the sixth game in the Tomb Raider series, and is the sequel to Tomb Raider: Chronicles. Angel of Darkness introduces new stealth and close-combat moves - ducking, sneaking and hug-the-walls walking. Lara must build her skills by performing action sequences. You'll have her running, dodging, performing flying leaps and platform jumps, shimming along walls and cables, as well as moving boxes and other obstacles around. Advancements are achieved with strategically placed power-ups. Collect weapons and ammunition, artifacts and money. |
Platforms | PC (Microsoft Windows), PlayStation 2, Mac |
Released | June 20, 2003 |
Genre | Shooter, Adventure |
Play Modes | Single player |
Content Rating | T |
Languages | English |
Genre | Core Design |
Genre | Eidos Interactive, Aspyr Media |
Ratings | 62/100 (113 reviews) |