Key Takeaways
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- Hideo Kojima will not play the remake of Metal Gear Solid 3: Snake Eater, as he has no involvement in its development and prefers to focus on innovative titles.
- The upcoming Death Stranding sequels, despite retaining existing visuals and systems, aim to introduce genuine novelty into the game industry.
- Kojima is unconcerned by varied reactions to his games and does not strive for universal appeal.
- Kojimas current projects prioritize challenging player expectations over conforming to them.
Kojima’s Lack of Interest in Playing MGS3 Remake Despite Unveiling and Sequels Pursuing Novelty
Hideo Kojima has confirmed he will not play Metal Gear Solid Delta: Snake Eater, the upcoming remake of MGS3: Snake Eater. Konami, in collaboration with Virtuos, will release the title on August 28 for PC, PlayStation 5, and Xbox Series X|S. Kojima, who departed from Konami in 2015 to establish his independent studio, Kojima Productions, had no involvement in the remake’s development. He expressed his lack of enthusiasm for Konami’s work on the project in an interview with Ssense. “Nah, I won’t play it,” Kojima remarked when asked about the remake. Regarding his current projects, Kojima noted that the forthcoming Death Stranding sequels largely retain existing visuals and systems, a similarity he observed players appreciate. However, he emphasized the importance of introducing genuine novelty in the game industry, a goal he pursued with Death Stranding and its sequels, which have notably sparked debate among players. Kojima revealed to Edge magazine that he is unconcerned by such varied reactions, as he does not aim for universal appeal with his titles. “I want people to play my game,” he stated, “so I have to listen to them a bit. But I am not interested in making something that everybody likes.”
Kojima Diverges from MGS3 Remake for Innovative Titles Launching August Onward
Therefore, while Metal Gear Solid Delta: Snake Eater prepares for its August launch, Kojima’s focus remains on developing titles that challenge player expectations rather than conforming to them.
In Case You Missed It
If you’re interested in how a major setback can lead to a remarkable comeback, be sure to check out Bruno Pferd’s recent article “Cyberpunk 2077 Was a Disaster at Launch, and Thankfully So,” published on July 30th. The piece explores the turbulent journey of Cyberpunk 2077 since its problematic release in 2020 and how it transformed into one of the most improved titles of recent years. From critical patches to new content like Version 2.0 and DLC Phantom Liberty, this story is a must-read for anyone fascinated by the resilience of game development. Cyberpunk 2077 Was a Disaster at Launch, and Thankfully So If you’re a fan of innovative storytelling in both film and gaming, be sure to check out “Hideo Kojima Reviews New Superman: ‘A Human and Moving Film'” by Marcus Thompson (published on July 31, 2025). In this piece, Kojima offers his insightful take on James Gunn’s latest superhero flick, praising its emotional depth and unique musical touches. Plus, he shares some candid thoughts on the state of video games today, urging for more creativity in an often repetitive landscape. Dive into the article Hideo Kojima Reviews New Superman: ‘A Human and Moving Film’ to see what the mastermind behind “Metal Gear Solid” has to say about entertainment across different mediums! If you’re interested in the thoughts of one of gaming’s most influential figures, be sure to read Sophie Laurent’s latest piece, “Hideo Kojima Shows Disappointment with Current Video Game Industry Situation” (July 31, 2025), where she delves into Kojima’s candid critique of today’s industry and his call for fresh innovation. With insights from both recent events like the Summer Game Fest and personal musings on creative pursuits beyond gaming, this post is a must-read for anyone who appreciates Kojima’s unique perspective. Hideo Kojima Shows Disappointment with Current Video Game Industry Situation.