Key Takeaways
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- Moon Studios is reconsidering the release of No Rest for the Wicked on Xbox Series X|S due to concerns about anticipated sales and resource limitations as an indie studio.
- The development focus at this time is on versions for PlayStation 5, PS5 Pro, and Nintendo Switch 2, with a possible initial launch exclusively on these platforms.
- The studio aims to prioritize the integration of community-requested features, such as a co-op mode, and plans to release version 1.0 to avoid complexities associated with an early access launch on consoles.
- Ongoing discussions are essential for determining the best ways to support Xbox and Nintendo platforms and features in the future, reflecting Moon Studios new autonomous position following its recent regaining of publishing rights.
Xbox Release of No Rest for the Wicked in Doubt amid Sales Concerns and Negotiations with Microsoft
Moon Studios is re-evaluating the release of No Rest for the Wicked on Xbox Series X|S, citing concerns that it may not achieve anticipated sales. Thomas Mahler, co-founder and CEO of Moon Studios, indicated in a message that development focus is currently on versions for PlayStation 5, PS5 Pro, and Nintendo Switch 2. He stated, “Given today’s market situation, we might just launch on PS5 and maybe Switch 2 for now,” adding, “We’ll chat with Microsoft to see what makes sense for Xbox.” Mahler’s statement was interpreted by some as a tactic to negotiate a unique financial deal with Microsoft to ensure No Rest for the Wicked’s Xbox release. However, the Moon Studios CEO refuted this interpretation on the NeoGAF forum. “Let’s try to cool it with all the conspiracy theories, alright? If NeoGAF gets as nuts as the Blue Forum, you might find fewer people hanging out here,” Mahler wrote. “So no, it isn’t blackmail; it’s just common sense.”
Mahler clarified that while Moon Studios aims for No Rest for the Wicked to be available on every platform, resource limitations as a small indie studio require prioritizing development. Adapting the game for Xbox Series X and Series S presents a particular challenge due to the Series S’s lower technical specifications, which requires more optimization time compared to the PS5 and PS5 Pro. “We’ve got to move fast, so we’ll first support the platform with more users due to resource limitations,” Mahler explained. “Porting our game to Xbox means supporting both Series X and Series S, which takes longer to optimize compared to PS5 and PS5 Pro. So, we’ll likely tackle PS5 and PS5 Pro first, make the fans happy, then release for other platforms later.” He added that ongoing discussions with Xbox and Nintendo are essential to determine the best ways to support their platforms and features.
Moon Studios Prioritizes Co-op Mode and Consoles for No Rest for the Wicked on PC, PS, and Nintendo – Delay in Xbox Release
The studio’s immediate priorities include integrating community-requested features, such as a co-op mode. Moon Studios plans to focus on PlayStation, Nintendo, and PC platforms first, as the game has been in early access there for some time. “Our community is asking for support with coop play and consoles, so we’re doing our best to make that happen as soon as possible,” Mahler stated. “We’ve already started working on the co-op mode so multiplayer No Rest for the Wicked action can start soon.” Following the implementation of these features, the studio aims to release version 1.0, thereby avoiding the complexities associated with an early access launch on consoles. Mahler noted that the game is already looking impressive, with further improvements expected upon its exit from early access. This strategic re-evaluation follows Moon Studios’ regaining independence in March of this year. The studio reacquired publishing rights for Ori and the Will of the Wisps from Take-Two after Private Division, a publisher focused on smaller developers, ceased operations. Moon Studios’ current approach to No Rest for the Wicked’s console rollout reflects its new autonomous position and commitment to delivering a polished experience while navigating market realities and technical constraints.
In Case You Missed It
If you’re a fan of the Ori series and are curious about the upcoming RPG “No Rest For The Wicked,” be sure to check out Sophie Laurent’s recent article on Players for Life, published on July 21, 2025. She delves into the surprising possibility that this highly anticipated game might not remain exclusive to Xbox as originally planned, potentially landing on PlayStation 5 and Switch 2 instead. With insights from CEO Thomas Mahler and a breakdown of console sales data, Sophie sheds light on why this shift could be in the works. For all you gaming enthusiasts out there, “No Rest for the Wicked” has officially hit early access on PC and is slated to make its way onto consoles after some exciting updates. Sophie Laurent also delves into the details of this Moon Studios project, which will be an exclusive PlayStation 5 title before potentially landing on Nintendo Switch 2 later down the line. Dive deeper into the details at No Rest for the Wicked” May Not Come to Xbox and explore the story behind the game’s development and future plans by reading Sophie’s article from July 21st No Rest for the Wicked” Arrives as PlayStation 5 Exclusive on Consoles. Don’t miss out on this thrilling insight into the gaming world!
Specification | |
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Official Name | No Rest for the Wicked |
Brief Summary | From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre. |
Platforms | PlayStation 5, PC (Microsoft Windows), Xbox Series X|S |
Released | April 18, 2024 |
Genre | Role-playing (RPG), Adventure |
Play Modes | Single player |
Content Rating | 18 |
Languages | Chinese (Simplified), English, Korean |
Genre | Moon Studios |
Genre | Moon Studios |
Ratings | 80/100 (16 reviews) |