Key Takeaways
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- Metal Gear Solid series, particularly Metal Gear Solid 4: Guns of the Patriots, dedicates a significant portion of its gameplay to cinematics, with approximately 40% of playtime allocated to non-interactive cutscenes.
- The duration of these cinematics can be substantial; Metal Gear Solid 4 features a record-breaking 71-minute cutscene, making it one of the longest in gaming history.
- Hideo Kojimas approach to cinematic content varies across his games. For instance, while Metal Gear Solid 4 is rich in cinematics, Metal Gear Solid V: The Phantom Pain has a notably lower proportion of cutscenes due to its problematic development and lack of narrative depth.
- Death Stranding and Death Stranding 2, like the Metal Gear Solid series, also feature substantial amounts of cinematics in their gameplay, showcasing Kojimas diverse approach to storytelling within his games.
Hideo Kojima’s Cinematic Masterpieces: Breakdown of Cutscene Duration in Metal Gear Solid Series and Beyond
An IGN report by Simon Cardy analyzes the duration of cutscenes and unplayable animations in Hideo Kojima’s games, calculating their total execution time based on data from the HowLongToBeat website. This analysis specifically focuses on non-interactive cinematics, excluding elements like Codec calls or other in-game conversations that require player interaction to progress. The first three Metal Gear Solid games generally dedicate about 20% of their total playtime to cinematics, with each subsequent entry showing a very slight upward trend. Metal Gear Solid 4: Guns of the Patriots, however, dramatically alters this pattern, devoting approximately 40% of its playtime to cinematics—nearly half the game. This includes a record-breaking 71-minute cutscene, the longest on record, which is only 10 minutes shorter than the 1995 Toy Story animation film. Metal Gear Solid 4’s cinematic length surpasses that of the original Metal Gear Solid trilogy, as well as later titles like Death Stranding 2 and Metal Gear Solid V: The Phantom Pain.
Hideo Kojima’s Divergent Approaches to Cinematic Content: Comparing Cutscene Proportions in Metal Gear Solid V: The Phantom Pain and Other Games, Including Death Stranding and Death Stranding 2.
In stark contrast, Metal Gear Solid V: The Phantom Pain suffers from the opposite problem of MGS4: a shallow and incomplete story, partly due to its problematic development. While mechanically one of the best stealth games ever made, MGSV notably lacks narrative depth and a conclusive ending, preventing it from feeling like a complete Kojima package. With approximately four hours of cutscenes within 45 hours of gameplay, it features an extremely low cinematic proportion compared to its predecessors. Death Stranding and Death Stranding 2 feature cutscene percentages similar to those found in the Metal Gear Solid series. This analysis underscores the varied approaches Hideo Kojima’s games take to cinematic content, ranging from the narrative abundance of Metal Gear Solid 4 to the streamlined experience of Metal Gear Solid V: The Phantom Pain.
They also talk about it
Links to external sources for further reading
- How much of each Kojima game is cutscenes?https://mmo.net/2025/07/04/how-much-of-kojimas-games-are-actually-cutscenes-we-did-the-maths/
- Ένα νέο ρεπορτάζ του IGN αποκαλύπτει πόσο διαρκούν τα cutscenes στα πιο εμβληματικά παιχνίδια του Hideo Kojima.https://vg24.gr/poso-chrono-katalamvanoyn-ta-cutscenes-sta-paichnidia-toy-kojima/
- Metal Gear Solid V: The Phantom Pain detiene il primato con nemmeno 4 ore di filmati totali.https://it.ign.com/death-stranding-2/219339/news/death-stranding-2-ha-6-ore-di-filmati-e-il-terzo-gioco-meno-cinematografico-di-hideo-kojima
- What do those percentages reveal about Kojima’s career?https://mmo.net/2025/07/04/how-much-of-kojimas-games-are-actually-cutscenes-we-did-the-maths/
- Kojima’s effect on single-player storieshttps://mmo.net/2025/07/04/how-much-of-kojimas-games-are-actually-cutscenes-we-did-the-maths/