Between April 2024 and March 2025, Capcom experienced a significant surge in revenue from Steam sales, increasing by over 61%. This substantial boost establishes PC as one of their primary revenue streams, contributing 31.1% of their total earnings—a jump of approximately 10 percentage points from the previous year. When focusing solely on digital game sales, excluding other business segments, Steam alone accounted for 42.1% of the revenue. This stands in contrast to PlayStation, which has been gradually losing its share of Capcom’s sales. Last year, sales on Sony’s consoles made up 10.5% of the company’s total revenue. However, this year, Capcom did not disclose that figure in their report, which typically indicates a decline below 10%, leading to its omission. This overall trend highlights a significant strategic shift Capcom has been pursuing for years: an increasing focus on the PC market. A prime example is the release of Monster Hunter World, the first game in the series to launch simultaneously across all platforms, including Steam. Notably, over half of its launch sales originated from Steam. Games like Street Fighter 6 also boast a robust player base on PC, underscoring PC’s pivotal role in Capcom’s current strategy
Capcom has consistently seen its Steam sales increase every year for the past four years, with this latest surge being the most significant to date. This Japanese game developer has been actively porting both new titles and catalog games to Steam recently, a strategy that has proven consistently successful. With this steady growth, PC is no longer merely an ancillary platform; it has become integral to Capcom’s business operations. This directly influences their game release and distribution strategies.
As Capcom continues to solidify its position on the PC market with impressive revenue growth from Steam sales, it’s worth noting how other major players in the gaming industry are adapting their strategies. For instance, Nintendo recently announced a new approach for selling games through physical media with the introduction of Game Key Cards for the Nintendo Switch 2 (read more about it Nintendo Switch 2 Game Key Cards Developed Based on Partner Feedback), authored by Carlos Mendoza and published on July 1st, 2025. This insightful piece explores how these cards are changing the landscape of physical game sales while addressing unique challenges posed by large-sized game files. Dive into the article to learn more about Nintendo’s innovative yet controversial move in the gaming industry. As we delve into Capcom’s growing reliance on PC platforms like Steam, it’s worth considering the broader implications for console manufacturers. Over at Player’s For Life, Jonathan Dubinski explores the future of Xbox hardware through an insightful piece titled “Xbox Hardware is Dead,” Says Former Microsoft Executive (published June 30, 2025). Laura Fryer, a former Microsoft executive who was instrumental in the original Xbox team, raises concerns about the company’s shift away from console manufacturing and towards subscription models like Game Pass. Her perspective offers a thought-provoking look at how companies like Capcom’s strategic pivot to PC might be mirroring industry-wide trends. Dive deeper into this fascinating discussion Xbox Hardware is Dead,” Says Former Microsoft Executive. If you’re a fan of discovering new games at no cost, don’t miss out on the upcoming freebie from the Epic Games Store. As Marcus Thompson highlights in his latest piece (published June 28, 2025), Sable will be available for free starting this Saturday and running through Thursday. This is a fantastic opportunity to add an intriguing indie game to your collection without breaking the bank. For more details on how to claim this offer and other upcoming deals, check out Remember: This Saturday, Epic Games Store Releases Sable Game for Free.