There is often discussion about Chinese studios influencing the global video game landscape, but it is also noteworthy that Eastern European countries are making significant contributions. This is exemplified by Bloober Team, a Polish studio that has been consistently enhancing its portfolio over several years. Following titles such as Layers of Fear, Observer, The Medium, and most recently, Silent Hill 2 Remake, they have announced Cronos: The New Dawn, showcasing promising new gameplay images. The game’s narrative will transport players to an alternative 1980s Poland devastated by a cataclysmic event known as “The Change,” which turned humans into monstrous beings called “Orphans.” Players assume the role of “The Traveler,” an agent of the enigmatic “Collective,” responsible for time-traveling to save pivotal individuals from history. While the gameplay may not introduce groundbreaking innovations, it draws inspiration from titles like Dead Space, Resident Evil, and The Callisto Protocol, incorporating a distinctive approach that alternates between firearms, melee weapons, and tools such as fire to combat the Orphans. Cronos: The New Dawn will also emphasize exploration in an atmosphere of horror reminiscent of numerous films, with The Thing being a primary influence.
Bloober Team, a prominent Polish video game studio known for successful titles such as Layers of Fear, Observer, The Medium, and Silent Hill 2 Remake, is set to release Cronos: The New Dawn in 2025 for PC, PS5, and Xbox Series X|S. The game features intriguing new gameplay images set in an alternate 1980s Poland devastated by “The Change,” an apocalyptic event that transforms humans into monstrous “Orphans.” Players take on the role of “The Traveler,” a Collective agent tasked with time-traveling to save key figures from the past. While Cronos: The New Dawn does not introduce revolutionary gameplay, it incorporates elements from popular horror games like Dead Space and Resident Evil, including firearms, melee weapons, and environmental tools for combat against Orphans. Emphasizing exploration, the game aims to provide a deeply immersive and terrifying atmosphere akin to films such as The Thing.