It has been officially recognized for some time that the poor performance of Star Wars Outlaws has compelled Ubisoft to reassess the launch of Assassin’s Creed Shadows, a topic that has been controversial for nearly a year. In an investigation published by journalist Tom Henderson, who had the opportunity to converse with anonymous Ubisoft employees, the issue extends beyond this single game. Regarding Star Wars Outlaws, the French publisher acknowledged sales figures that fell short of expectations and targets. Analysts described the sales as sluggish, and according to Tom Henderson, around a million copies were sold in the first month of release. While a million units is a significant figure, for an alleged AAAA (yes, 4xA) game with a Star Wars license, it is undoubtedly disappointing. The budget allocated for developing Star Wars Outlaws is unknown; however, as a point of comparison, Tom Henderson indicates that Assassin’s Creed Mirage sold 5 million units in three months, while Star Wars Jedi Fallen Order surpassed 8 million copies in just two months. Similarly, Square Enix considers the 3 million sales of Final Fantasy XVI within days as disappointing, as they have not turned a profit either.
In response to the modest launch of Star Wars Outlaws, Ubisoft has revised its strategy to ensure the game’s long-term success. This includes rolling out a roadmap with additional free content, bug fixes, and gameplay adjustments, such as modifying the punitive infiltration missions that were previously criticized for being inconsistent with the rest of the mission structure. Numerous bugs will be addressed, and AI improvements are planned to enhance realism. It is unclear at this point whether players will regain trust in the game or if it has already been returned or deleted from their collections…