As virtual reality gradually moves away from mainstream audiences, fans of virtual reality can look forward to Assassin’s Creed Nexus VR as a potential way to reignite interest in the technology. In a lengthy video posted by Ubisoft, details about this game developed by Red Storm Entertainment are provided. David Votypka, creative director, and Olivier Palmieri, game director, explain that players will be able to control three assassins across three distinct eras: Renaissance Italy with Ezio, ancient Greece with Kassandra, and colonial America with Connor. As expected in an Assassin’s Creed game, features such as parkour, climbing, sword fights, stealth assassinations, and leaps of faith are all included. However, in VR, these elements take on new significance as players must physically mimic each gesture, which can provide a daily workout while engaging with the game. Additionally, developers have implemented comfort options to prevent motion sickness, including a teleportation mode and an automated parkour mode.
The release of Assassin’s Creed Nexus VR is anticipated for November 16th on Meta Quest 2 and 3.—Ubisoft is developing Assassin’s Creed Nexus VR with the goal of reviving interest in VR technology. The game, created by Red Storm Entertainment, will feature three assassins from different eras: Ezio in Renaissance Italy, Kassandra in ancient Greece, and Connor in colonial America. Players will engage in classic Assassin’s Creed activities such as parkour, climbing, sword fights, stealth assassinations, and leaps of faith, but with VR-specific controls requiring gesture mimicry. This immersive gameplay can also serve as a workout. To ensure player comfort, developers have included options such as teleportation mode and automated parkour mode to prevent motion sickness.